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List of orders

Under S/L it is noted whether the order is a Short or Long order.
A unit can only execute one long order per round, but can execute any number of short ones.

PL denotes one Pseudo-Long order, which can be given multiple times to a unit.
However, no other long order can be executed.

More information: orders.

Order Description S/L
// Lasting comment S
ATTACK <unit id> Attacks the unit PL1
BANNER "<text>" Sets text for address list S
BUY <number> <luxury item> Buy luxury goods PL3
CARRY <unit id> Take other units with you S
CAST [REGION x y] [LEVEL n] "<spell>"... Magic PL4
CLAIM <number> <item> Retrieves items from faction pool S
COMBAT Sets behavior in combat S
COMBAT AGGRESSIVE S
COMBAT DEFENSIVE S
COMBAT FLEE S
COMBAT HELP [NOT] The unit is not helped in battle S
COMBAT NOT S
COMBAT REAR S
COMBATSPELL [LEVEL n] "zauberspruch" [NOT] Sets spells for fights S
CONTACT <unit id> Contact foreign units S
DEFAULT "Orders" Sets default order for the next round S
DESCRIBE BUILDING "<text>" S
DESCRIBE PRIVATE "<text>" S
DESCRIBE REGION "<text>" S
DESCRIBE SHIP "<text>" S
DESCRIBE UNIT "<text>" Describes objects S
DESTROY [level] Reduce the size of a building or ship L
DESTROY [level] STREET direction Tear down the road L
EMAIL email@adresse Sets the email address S
END Completed MAKE TEMP S
ENTER BUILDING <building id> Enters building S
ENTER SHIP <ship id> Enters ships S
ENTERTAIN [amount] Earned 20 or more silver L
ERESSEA <faction id> "password" Begins orders for faction S
FOLLOW SHIP <ship id> Follows a ship PL2
FOLLOW UNIT <unit id> Follows a unit PL2
FORGET <skill> Forgets the skill S
GIVE <unit id> [EACH] <number> <item> Hands over items S
GIVE <unit id> [EACH] <number> MEN Hands over people S
GIVE <unit id> [EACH] <number> SHIP Passes SHIP to form convoys S
GIVE <unit id> [EACH] <number> silver Hands over silver S
GIVE <unit id> herb Gives a unit all herbs S
GIVE <unit id> COMMAND Hands over command of ship/building S
GIVE <unit id> UNIT Transfers unit to foreign faction S
GIVE 0 <number> <item> S
GIVE 0 <number> MEN S
GIVE 0 <number> silver Gives items to the farmers S
GROUP ["<name>"] Grouping units S
GROW HORSES Breed horses - only in horse breeding L
GUARD [NOT] Guards the region S
HELP <faction id> ALL [NOT] Sets/deletes one-sided alliance S
HELP <faction id> COMBAT [NOT] S
HELP <faction id> GIVE [NOT] S
HELP <faction id> GUARD [NOT] S
HELP <faction id> PARTEITARNUNG [NOT] S
HELP <faction id> SILVER [NOT] S
HIDE [level] Set camouflage level S
HIDE FACTION [NOT] Disguise faction as anonymous S
HIDE FACTION NUMBER <faction id> Disguise faction as another faction S
HIDE race Demons: disguise as another race S
LANGUAGE en/de changes the language of the faction S
LEARN <skill> Learn skill L
LEARN AUTO <skill> Learning or teaching skill L
LEAVE Schiff oder Gebäude verlassen S
LOCALE en/de displays the language of the orders S
MAKE Continue to build buildings/ships L
MAKE [<amount>] <item> MAKE an item or mine resources L
MAKE [<amount>] <HERBS> Look for local herbs L
MAKE [<amount>] potion MAKE an alchemical potion L
MAKE [level] <building type> [<building id>] Expand or build new building L
MAKE [level] <ship-type> Build new ships L
MAKE [level] SHIP [<ship id>] Continue building the ship L
MAKE [level] STREET direction Build roads L
MAKE TEMP unit-alias-id ["<name>"] Create new unity S
MESSAGE BUILDING <building id> "<text>" Sends messages S
MESSAGE FACTION <faction id> "<text>" S
MESSAGE REGION "<text>" Sends messages S
MESSAGE SHIP <ship id> "<text>" Sends messages S
MESSAGE UNIT <unit id> "<text>" S
MOVE direction [direction]... Travel L
NAME BUILDING "<name>" S
NAME FACTION "<name>" S
NAME FOREIGN FACTION <faction id> "<name>" S
NAME FOREIGN UNIT <unit id> "<name>" Names foreign and unnamed objects S
NAME FOREIGN BUILDING building "<name>" S
NAME FOREIGN SHIP <ship id> "<name>" S
NAME REGION "<name>" S
NAME SHIP "<name>" S
NAME UNIT "<name>" Names objects S
NEXT Terminates orders S
NUMBER BUILDING [neue-nr] S
NUMBER FACTION [neue-nr] S
NUMBER SHIP [neue-nr] S
NUMBER UNIT [neue-nr] Assigns new id S
OPTION ADRESSEN [NOT] S
OPTION AUSWERTUNG [NOT] Different settings S
OPTION BZIP2 [NOT] S
OPTION COMPUTER [NOT] S
OPTION MATERIALPOOL [NOT] S
OPTION PUNKTE [NOT] S
OPTION SILBERPOOL [NOT] S
OPTION STATISTIK [NOT] S
OPTION SHOWSKCHANGE [NOT] S
OPTION ZIPPED [NOT] S
OPTION ZUGVORLAGE [NOT] S
ORIGIN x y Sets the coordinate origin S
PASSWORD "neues-password" Sets new password S
PAY NOT [<building id>] Does not pay the maintenance of a building S
PIRACY [faction 1] [faction 2]... Set piracy L
PLANT [<number>] TREES Plants seeds L
PLANT [<number>] herb Plants herbs L
PLANT [<number>] MALLORNSEEDS Plants seeds L
PLANT [<number>] SEEDS Plants seeds L
PREFIX [prefix] Gives the breed name a prefix S
PROMOTE Turns unity into heroes S
QUIT "<password>" [FACTION <faction id>] Leave the game S
RECRUIT <number> Recruits more people S
REGION x,y No function (only for tools) S
RESEARCH HERBS Looking for herbs L
RESERVE <number> "<item>" Gegenstände reservieren S
RESERVE <number> silver Reserve silver S
RIDE <unit id> Can be transported L
ROUTE direction [direction]... Travel L
SELL ALL <luxury item>
SELL <amount> <luxury item> Sells luxury goods PL3
SHOW "<potion>" Shows description of the potion S
SHOW "<race>" Shows description of the unit's race S
SHOW "<spell>" Shows description of the spell S
SHOW "<item>" Shows description of an item S
SHOW ALL POTIONS Shows description of all known potions S
SHOW ALL SPELLS Shows description of all known spells S
SORT AFTER <unit id> S
SORT BEFORE <unit id> Sort unit in report S
SPY <unit id> Spy unit L
STEAL <unit id> Steals 50 silver or more L
TAX [amount] Collect taxes L
TEACH <unit id> [<unit id>]... Teach units L
UNIT <unit id> Begins orders for a unit S
USE [<number>] potion Uses alchemical potion S
WORK Earns 10 silver or more L

See also

Continue reading: the first round.


  1. the order is not always long, see The end of the battle ↩

  2. if the tracked unit does not move, another long order can be executed instead ↩↩

  3. a BUY and several SELL orders can be combined ↩↩

  4. a unit can cast multiple spells ↩