Cerddor spells¶
Level 1¶
Appeasing Song¶
- This song tames even the wildest orc and makes him peaceful and gentle.
Any thought of harming the singer will disappear.
The mage can move to a neighboring region unmolested.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 2 aura | 1 | Pre-c. | 5 |
COMBATSPELL [LEVEL n] "Appeasing Song"
Jugglery¶
- Cerddor mages are the leading jugglers among the mages, they love to entertain the people and be the center of attention.
Even beginners learn the little tricks and magical tricks that can be used to lure and seduce people into opening their wallets very wide, and at the end of the week the juggler will have earned 50 silver per level.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| L aura | 1 | Normal | 5 |
CAST [LEVEL n] Jugglery
Level 2¶
Song of Generosity¶
- This cheerful song will spread like a rumor throughout the region and put the whole world in a celebratory mood.
Taverns and theaters everywhere will be full and even the beggars will be fed.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 2 x L aura | 2 | Normal | 5 |
CAST [REGION x y] [LEVEL n] "Song of Generosity"
Song of Healing¶
- It"s not just the medic who can help the wounded in battle.
The bards know various songs that support the body"s self-healing powers.
This song can close wounds, set broken bones and regenerate even severed limbs.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| L aura | 2 | Post-c. | 5 |
COMBATSPELL [LEVEL n] "Song of Healing"
Level 3¶
Song of Terror¶
- A very powerful song from the traditions of cats that penetrates deep into the hearts of enemies and robs them of courage and hope.
Fear will make them tremble and panic will dominate their thoughts.
Full of fear, they will try to escape the horrible songs and flee.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| L aura | 3 | Combat | 5 |
COMBATSPELL [LEVEL n] "Song of Terror"
Rain Dance¶
- This ancient dance ritual invokes the forces of life and fertility.
Farmers' yields will be significantly better for several weeks.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| L aura | 3 | Normal | 5 |
CAST [REGION x y] [LEVEL n] Rain Dance
Level 4¶
Song of Confusion¶
- This magical song comes from the ancient songs of cats and, when used before a fight, can bring decisive strategic advantages.
Anyone who comes under the influence of this song will not pay attention to the melody of their surroundings, their mind will become confused and give in erratically to sudden inspirations. Well-ordered armies are said to have suddenly found their archers far in front and their cavalry playing cards with the camp guards (or their leader sleeping in the long-abandoned camp, as is actually said to have happened in the Great Wars of the Old World).
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 2 x L aura | 4 | Pre-c. | 5 |
COMBATSPELL [LEVEL n] "Song of Confusion"
Song of Courting¶
- From "The Songs of the Ancients" by Firudin the Wise:
"This seductive little melody and a few insinuating words overcome the distrust of the peasants in an instant.
They will enthusiastically join you and leave their house and yard in ruins themselves."
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 2 x L aura | 4 | Normal | 5 |
CAST [LEVEL n] "Song of Courting"
Blabbermouth¶
- The enchanted unit begins to babble uninhibitedly, telling you what skills it can do, what kind of objects it carries with it, and if it is magically gifted, even what spells it can use.
Unfortunately, this spell does not affect memory, and so in retrospect she will be aware that she has told too much.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 10 aura | 4 | Normal | 5 |
CAST Blabbermouth <unit-id>
Level 5¶
Countersong¶
- This shrill chant echoes throughout the battlefield.
The special dissonances in the melodies make it almost impossible for mages to concentrate on their spells.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 5 x L aura | 5 | Pre-c. | 2 |
COMBATSPELL [LEVEL n] Countersong
Hymn of Aura Sharing¶
- With the help of this spell, the mage can transfer his own aura at a ratio of 2:1 to another mage of the same magic area.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 2 aura | 5 | Normal | 1 |
CAST "Hymn of Aura Sharing" <unit-id> <Aura>
Analyze Song of Life¶
- All living beings have their own individual life song.
No two songs are alike, even if all songs of the same type are similar.
Each spell changes this song in one way or another and thus reveals itself.
This chant helps to hear those changes in a person"s life song that are magical in nature.
You will be able to decipher and unmask all enchantments that are not more masked than your ability.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 10 aura | 5 | Normal | 5 |
CAST "Analyze Song of Life" <unit-id>
Epic Heroes¶
- This ancient battle song raises the morale of your troops and also helps them to resist the frightening aura of demonic and undead beings.
Such a solid warrior will not flee even in difficult situations and his considered behavior will give him many an advantage in defense.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 2 x L aura | 5 | Pre-c. | 4 |
COMBATSPELL [LEVEL n] "Epic Heroes"
Level 6¶
Create an Amulet of True Sight¶
- The spell allows a mage to create an Amulet of True Sight.
The amulet allows the wearer to see all units protected by a Ring of Invisibility.
However, units that use their stealth skill to hide still remain undetected.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 50 aura, 3 000 silver, 1 permanent aura | 6 | Normal | 5 |
CAST "Create An Amulet of True Sight"
Create a Sphere of Invisibility¶
- With this spell the mage can create a Sphere of Invisibility.
The sphere renders its wielder and ninety-nine other people in the same unit invisible.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 150 aura, 30 000 silver, 3 permanent aura | 6 | Normal | 5 |
CAST "Create A Sphere of Invisibility"
Song of Seduction¶
- This song can be used to charm a unit into giving most of their cash and possessions to the bard.
However, she always keeps what she needs to survive.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 12 aura | 6 | Normal | 5 |
CAST "Song of Seduction" <unit-id>
Calm Monster¶
- This mellifluous song can tame almost any intelligent monster.
It will refrain from attacking the mage and will not touch its companions.
But make no mistake, it will still remain an unpredictable creature.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 15 aura | 6 | Normal | 5 |
CAST "Calm Monster" <unit-id>
Level 7¶
Sound out¶
- If the unit succumbs to the spell, it will tell the mage everything it knows about the region in question.
If there is no one from her faction in the region, she has nothing to report.
She can also only tell what she could see herself.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 4 aura, 100 silver | 7 | Normal | 5 |
CAST "Sound out" <unit-id> <x> <y>
Song of War¶
- Like many magical songs, this one also comes from the ancient knowledge of cats, who have always known about the powerful effects of the voice.
This song whips up the mood of the warriors, even driving them into wild frenzy and bloodlust.
Regardless of their own pain, they will fight to the death and never flee.
While their attack is intensified, they pay little attention to themselves.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 5 x L aura | 7 | Pre-c. | 4 |
COMBATSPELL [LEVEL n] "Song of War"
Hangover¶
- Recording of Selen Ard'Ragorn's lecture in Bar'Glingal: 'It is said that this saying originated in the taverns of the West Streets, but it could just as easily have come from any other disreputable quarter.
Its most important ingredient is a barrel of the worst wine; the cheaper and more unhealthy, the more potent the essence.'
The art of distilling this wine into its pure essence, far more demanding than an alchemist's simple recipe mixing, and of binding and preserving it in such a way that it doesn't immediately evaporate as is its nature—yes, this is something only a master of Cerddor can accomplish.
Now you possess a small vial containing a ruby-red shimmer—well, not liquid, but not quite mist either—let's just call it an elixir.
But this is not the real challenge; since its effect dissipates quickly, it must be slipped unnoticed into the victim's drink within a few days.
You masters of deception and seduction, here is your chance to truly demonstrate your art.
But beware, do not recklessly taste the elixir yourself, for whoever has tasted it will never be able to give up wine, and will surely drink for a full week.
However, the true danger inherent in the elixir is not the temptation to drink, but rather that the drunkenness will be followed as surely as day follows night by a truly terrible headache.
And he will almost certainly have forgotten some of his best abilities for a few days, even up to two weeks, of study.
One more word of warning: This is very time-consuming, and if you wish to cast other spells in the same week, they will be more difficult for you.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 28 aura, 3 [knotroot], 50 silver | 7 | Normal | 5 |
CAST Hangover <unit-id>
Level 8¶
Song of Fear¶
- This war song sows panic in the enemy"s front lines and thus significantly weakens their fighting strength.
Fear will weaken their sword arm and fear will paralyze their shield arm.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 5 x L aura | 8 | Pre-c. | 5 |
COMBATSPELL [LEVEL n] "Song of Fear"
Silence Dissonance¶
- Each enchantment affects the Life Song, weakening and distorting it.
The skilled bard can attempt to capture and amplify the song of life and erase the changes from the song.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 5 x L aura | 5 | Pre-c. | 2 |
CAST [REGION x y] [LEVEL n] "Silence Dissonance" ( REGION | UNIT <unit-id> [<unit-id> ...] | SHIP <ship-id> [<ship-id> ...] | CASTLE <building-id> [<building-id> ...] )
Analysis¶
- Like living things, ships and buildings and even regions have their own song, albeit much fainter and harder to hear.
And just as you can tell from a person"s life song whether they are under a spell, this is also possible with castles, ships or regions.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 3 x L aura | 8 | Normal | 5 |
CAST [LEVEL n] "Analysis" ( REGION | SHIP <ship-id> [<ship-id> ...] | CASTLE <building-id> [<building-id> ...] )
Level 9¶
Rite of Acceptance¶
- This ritual facilitates the migration of an unit to the own faction.
The candidate has to be able and willing to leave his previous faction.
He attests to that by CONTACTing the mage and will otherwise be occupied with preparations for the ritual.
The ritual will fail, if the candidate owes the previous faction fealty for an expensive training.
The mage performing the ritual has to invest permanent aura to bind the candidate to the faction.
Per level and per point of permanent aura the mage can bind one person.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 3 x L aura, L permanent aura | 9 | Normal | 5 |
CAST [LEVEL n] "Rite of Acceptance" <unit-id>
Summon Familiar¶
- At some point in his wanderings, an experienced mage will encounter an unusual specimen of a species that will join the mage.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 100 aura, 5 permanent aura | 9 | Normal | 5 |
CAST "Summon Familiar"
Level 10¶
Song of the Youthful Spirit¶
- This magical song, once performed with vigor, will propagate in the region by wandering from mouth to mouth.
It will be heard everywhere. How long the song will last in the public perception depends on the bard's skill.
Until it is gone it will give him and all his allies (HELP GUARD) a bonus of 15% to their natural resistance to magic.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 2 x L aura | 10 | Normal | 2 |
CAST [REGION x y] [LEVEL n] "Song of the Youthful Spirit"
Mob Rule¶
- Employing this magic chant the mage convinces the peasants of the region to join him.
The peasants won't leave their home region and won't give up their possessions, though.
Additionally each week some peasants will shake off the spell and return to their fields.
How many peasants join the mage depends on the power of his chant.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 4 x L aura | 10 | Normal | 5 |
CAST [LEVEL n] "Mob Rule"
Level 11¶
Song of Melancholy¶
- With this chant the bard spreads a melancholic, sad mood among the peasants.
For a few weeks they will retreat to their huts and not spend any silver in the theatres and taverns.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 40 aura | 11 | Normal | 5 |
CAST [REGION x y] "Song of Melancholy"
Quick Fingers¶
- The famous bard Miriam bhean'Meddaf was known for her extraordinary skill with the harp.
Her fingers were said to move so quickly across the strings that they were virtually unrecognizable.
This spell, which is quite easy to cast into a silver ring, results in a tenfold improvement in finger dexterity and agility.
She is said to have exploited this elsewhere as well; her reputation as a card cheat was notorious.
Craftsmen can thus produce ten times as much, and this could also be useful in some other activities.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 20 aura, 1000 silver, 1 permanent aura | 11 | Normal | 5 |
CAST "Quick Fingers"
Level 12¶
Song of Peace¶
- This powerful spell prevents any attacks.
No one in the entire region will be able to raise his weapon against another.
The effect can last for weeks.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 20 x L aura | 12 | Normal | 5 |
CAST [LEVEL n] "Song of Peace"
Song of the Aging Spirit¶
- This song, which is woven into the magical essence of the region, weakens the natural resistance against a singular enchantment by 15%.
Only the allies of the bard (HELP GUARD) are immune to the effect of the chant.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 2 x L aura | 12 | Normal | 2 |
CAST [REGION x y] [LEVEL n] "Song of the Aging Spirit"
Song of Slavery¶
- This powerful spell robs the victim of their own free will and enslaves them to the commands of the bard.
For some time the victim will turn their back on their own people and join the faction of the bard.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 40 aura | 13 | Normal | 5 |
CAST "Song of Slavery" <unit-id>
High art of persuasion¶
From "Wanderings" by Firudin the Wise.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 20 x L aura | 14 | Normal | 5 |
CAST [LEVEL n] "High art of persuasion"
Calm Riot¶
- By means of this magical chant the mage can calm a rioting region.
The peasant mobs will disperse and return to their fields.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 30 aura | 15 | Normal | 5 |
CAST [REGION x y] "Calm Riot"
Riot¶
- By means of this magical chant the mage incites riots in a region.
Rebelling peasant mobs prevent taxation and recruiting and almost no one will pay money for entertainment.
After a few weeks the mob will calm down again.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 40 aura | 16 | Normal | 5 |
CAST [REGION x y] "Riot"