Illaun spells¶
Level 1¶
Shadow Knights¶
- This spell can give the enemy a slightly different image of their own troops.
The Shadow Knights have no effective attack and being wounded in battle will destroy them instantly.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| T aura | 1 | Pre-c. | 4 |
COMBATSPELL [LEVEL n] "Shadow Knights"
Dream¶
- The mage sends the target of the spell a dream.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| T aura | 1 | Normal | 5 |
CAST [LEVEL n] Dream <unit-id>
Divination¶
- No one can interpret dreams as well as an Illaun mage.
He is also familiar with the art of fortune telling, card reading and palm reading.
In return, the farmers pay him 50 silver per level.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| T aura | 1 | Normal | 5 |
CAST [LEVEL n] Divination
Level 2¶
Unspeakable Horrors¶
- Before battle, the dream weaver conjures up terrifying illusions that cause many opponents to panic.
Those affected will try to escape from the mirages.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| T aura | 2 | Pre-c. | 5 |
COMBATSPELL [LEVEL n] "Unspeakable Horrors"
Eternal Rest¶
- This magical ritual soothes the tormented souls of those who died violently, allowing them to begin their final journey to the other lands.
Approximately 50 souls will find peace per level of the spell.
The spell cannot redeem the living dead who have already been resurrected because their ties to this world are too strong.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 5 x T aura | 3 | Normal | 2 |
CAST [LEVEL n] "Eternal Rest"
Level 3¶
Shapeshift¶
- With the help of this arcane ritual, the dream weaver is able to disguise the true form of a group.
To inexperienced observers, she then appears to belong to a different race.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| T aura | 3 | Normal | 5 |
CAST [LEVEL n] Shapeshift <unit-id> <race>
Dream of Magic¶
- With the help of this spell, the dream weaver can transfer his own aura to another dream weaver at a ratio of 2:1.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 2 aura | 3 | Normal | 1 |
CAST "Dream of Magic" <unit-id> <Aura>
Castle of Illusion¶
- With the help of this spell, the dream weaver can create the illusion of any building.
The illusion can be entered, but is otherwise non-functional and requires no maintenance. It will last for a few weeks.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 3 aura | 3 | Normal | 5 |
CAST "Castle of Illusion" <Gebäudetyp>
Level 4¶
Tiredness¶
- This combat spell causes some enemies to suffer severe fatigue during combat.
The soldiers sometimes oversleep their attack and defend themselves poorly.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 4 x T aura | 4 | Pre-c. | 5 |
COMBATSPELL [LEVEL n] Tiredness
Read Dreams¶
- This spell allows the Dreamweaver to enter a unit"s dreams to obtain a report on the surrounding area.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 8 aura | 4 | Normal | 5 |
CAST [REGION x y] "Read Dreams" <unit-id>
Level 5¶
Analyse Dreams¶
- With this spell, the dream weaver can attempt to detect the enchantments of a single unit.
He will be able to get an impression of their effectiveness from all spells that do not exceed his own abilities.
With stronger spells he needs a little luck for a successful analysis.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 25 aura | 5 | Normal | 5 |
CAST "Analyse Dreams" <unit-id>
Resurrection¶
- If a warrior dies in battle, his soul begins the long journey to the stars.
With the help of a ritual, a dream weaver can attempt to capture the soul and return it to the body of the deceased.
Although the spell does not heal physical injuries, the person treated will survive the fight.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| T aura | 5 | Post-c. | 4 |
COMBATSPELL [LEVEL n] Resurrection
Level 6¶
Create an Amulet of True Sight¶
- The spell allows a mage to create an Amulet of True Sight.
The amulet allows the wearer to see all units protected by a ring of invisibility.
However, units that use their stealth skill to hide still remain undetected.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 50 aura, 3 000 silver, 1 permanent aura | 6 | Normal | 5 |
CAST "Create An Amulet of True Sight"
Create a Ring of Invisibility¶
- With this spell the wizard can create a Ring of Invisibility.
The bearer of the ring becomes invisible to all units of other factions, no matter how good their perception may be.
In an invisible unit, each person must wear a ring.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 50 aura, 3 000 silver, 1 permanent aura | 6 | Normal | 5 |
CAST "Create A Ring of Invisibility"
Insomnia¶
- This spell causes insomnia and restlessness in the affected area for a few weeks.
Those affected find it much more difficult to learn.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 18 aura | 6 | Normal | 5 |
CAST [REGION x y] Insomnia
Level 7¶
Sleep¶
- This spell causes some enemy combatants to fall asleep.
Sleeping fighters do not attack and have poorer defenses, but they wake up as soon as they are hit in combat.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| T aura | 7 | Combat | 5 |
COMBATSPELL [LEVEL n] Sleep
Mind Probe¶
- With this spell, the dream weaver penetrates the thoughts and dream world of his victim and can thus spy on his most intimate secrets.
His abilities, possessions and faction affiliation will no longer be uncertain.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 20 aura | 7 | Normal | 5 |
CAST "Mind Probe" <unit-id>
Level 8¶
Pleasant Dreams¶
- This spell allows the mentalist to influence the sleep of all allied units in a region in such a way that they will gain a bonus to all skills for some time.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 80 aura | 8 | Normal | 5 |
CAST [REGION x y] "Pleasant Dreams"
Remove Dreams¶
- This spell allows the mentalist to distinguish between the natural and unnatural dreams of a person, a ship, a building or a region and remove those that are of magical origin.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 6 x T aura | 8 | Normal | 2 |
CAST [REGION x y] [LEVEL n] "Remove Dreams" ( REGION | UNIT <unit-id> [<unit-id> ...] | SHIP <ship-id> [<ship-id> ...] | CASTLE <building-id> [<building-id> ...] )
Level 9¶
Summon Familiar¶
- At some point in his wanderings, an experienced mage will encounter an unusual specimen of a species that will join the mage.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 100 aura, 5 permanent aura | 9 | Normal | 5 |
CAST "Summon Familiar"
Level 10¶
Bad Dreams¶
- This spell enables the dreamer to disturb the sleep of all non-allied units (
HELP GUARD) in the region so severely they lose parts of their memories.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 90 aura | 10 | Normal | 5 |
CAST [REGION x y] "Bad Dreams"
Level 11¶
Mental Death¶
- With this spell the mentalist directly attacks his enemies' souls.
A blast of astral and electrical energy strikes the foes.
If a victim fails to resist the magic, he will permanently lose part of his memories.
Being the target of this spell for too many times may result in death.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 2 x T aura | 11 | Pre-c. | 5 |
COMBATSPELL [LEVEL n] "Mental Death"
Level 12¶
Sweet Dreams¶
- This spell - whose use is forbidden in most cultures - creates an uncontrollable desire for physical love in the victim.
The affected persons will rush head over heels into a love affair, unable to think of anything else.
Most of them will regret this a few months later...
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 5 x T aura | 12 | Normal | 5 |
CAST [LEVEL n] Sweet Dreams" <unit-id> [<unit-id> ...]
Level 13¶
Create a Sphere of Invisibility¶
- With this spell the mage can create a Sphere of Invisibility.
The sphere renders its wielder and ninety-nine other people in the same unit invisible.
| Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|
| 150 aura, 30 000 silver, 3 permanent aura | 13 | Normal | 5 |
CAST "Create A Sphere of Invisibility"
Level 14¶
Create a Visioneye¶
Create a Visioneye (EN), Erschaffe ein Traumauge (DE).
-
A dragon"s eye cast with this spell and consumed at communion allows the user to enter and read another person"s dreams.
For a long time, such an ability was considered useless until the former Wood Elf master of battle magic, Liarana Sundew from the Thall Academy, presented a special application: Generals often dream restlessly before major battles and reveal their plans in dreams.
This can give the user a huge advantage in the upcoming battle.
But be careful: interpreting dreams is a difficult matter.
| Sc. | Components | Lvl | Type | Rank | Ship | Dist. |
|---|---|---|---|---|---|---|
| I | 1 dragonhead, 5 permanent aura | 14 | Normal | 5 |
| Composants | Niv. | Type | Rang | B | D |
|---|---|---|---|---|---|
| 1 dragonhead, 5 aura permanents | 14 | Normal | 5 |
CAST "Create a Visioneye"