ATTACK¶
ATTACK <unit-id>
Pseudo-long order 1.
This order attacks the affected unit in the current region.
One order must be given for each unit to be attacked.
Units that are not fighting at the front (COMBAT or COMBAT AGGRESSIVE) or rear (COMBAT REAR or COMBAT DEFENSIVE) cannot attack.
In the first few weeks, a faction is immune to attacks.
See also¶
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The
ATTACKorder is a pseudo-long order: It is short in the sense that are severalATTACKorders can be done; it is long because it precludes further long orders if a "long" fight actually occurs. When a “long” fight occurs is explained under end of battle. ↩