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Draig spells

Note : in the documentation below, T represents the magic skill level.

Level 1

Minor Curses

In the darker alleys they exist, the curses and hexes made to order.
But of course the disciple of Draig also offers counter spells.
Whether the neighbor"s son is to be drawn into a love spell or the rival is to get pimples and warts, no one likes to admit that they have resorted to such measures.
For this service, the magician earns 50 silver per level.
Components Lvl Type Rank Ship Dist.
T aura 1 Normal 5

CAST [LEVEL n] "Minor Curses"

Hex

The magician"s target is afflicted by a harmless curse.
Components Lvl Type Rank Ship Dist.
T aura 1 Normal 5

CAST [LEVEL n] Hex <unit-id>

Fireball

The sorcerer hurls focused chaos into the enemy"s ranks.
The ball-shaped chaos will wound anyone it hits.
Components Lvl Type Rank Ship Dist.
T aura 2 Combat 5

COMBATSPELL [LEVEL n] Fireball

Chaos Gift

The magician opens his mind to the spheres of chaos and will thus have more magical power for some time.
But the help of the Lords of the Spheres comes at a price, and so the phase of power is replaced by a phase of weakness.
Components Lvl Type Rank Ship Dist.
6 aura 3 Normal 3

CAST "Chaos Gift"

Lesser Sacrifice

With this ritual the magician can sacrifice part of his life energy in order to gain magical power.
Experienced ritual magicians report that the ritual, once initiated, is difficult to control and the amount of power gained varies greatly.
So it is written in the "Book of Blood": "So let He establish the sign of the four elements in the circle of creation and decay and consecrate each one with a drop of blood.
Then let He go into the midst of the Eternal Four and let life pass away so that strength can be born."
Components Lvl Type Rank Ship Dist.
16 PV 4 Normal 1

CAST "Lesser Sacrifice"

Blood Frenzy

In this bloody ritual, the magician sacrifices a newborn baby in front of his army before battle.
The blood spirits summoned in this way will take possession of the soldiers and send them into a bloodlust.
Components Lvl Type Rank Ship Dist.
5 x T aura, 1 paysan 5 Pre-c. 4

COMBATSPELL [LEVEL n] "Blood Frenzy"

Chaos Curse

This insidious curse significantly impairs the victim"s magical abilities.
A chaos magic zone around the victim reduces his ability to concentrate and makes it very difficult for him to cast spells.
Components Lvl Type Rank Ship Dist.
4 x T aura 5 Normal 4

CAST [LEVEL n] "Chaos Curse" <unit-id>

Create an Amulet of True Sight

The spell allows a magician to create an Amulet of True Sight.
The amulet allows the wearer to see all units protected by a ring of invisibility.
However, units that use their Stealth skill to hide still remain undetected.
Components Lvl Type Rank Ship Dist.
50 aura, 3 000 silver, 1 permanent aura 6 Normal 5

Create a Ring of Invisibility

With this spell the wizard can create a ring of invisibility.
The bearer of the ring becomes invisible to all units of other parties, no matter how good their perception may be.
In an invisible unit, each person must wear a ring.
Components Lvl Type Rank Ship Dist.
50 aura, 3 000 silver, 1 permanent aura 6 Normal 5

CAST "Create A Ring of Invisibility"

Animate Dead

The black magician has to spend nights wandering through the cemeteries and burial grounds of the region in order to be able to revive the unearthed corpses.
The undead will be at his service, but the uninformed be warned that summoning the forces of death can be a double-edged sword.
Components Lvl Type Rank Ship Dist.
5 x T aura 6 Normal 5

CAST [REGION x y] [LEVEL n] "Animate Dead"

Winds of Rust

This ritual conjures up a dark storm front that towers ominously over the region.
The magical rain will cause all ore to rust, destroying many of the enemy's weapons.
Components Lvl Type Rank Ship Dist.
2 x T aura 6 Combat 5

COMBATSPELL [LEVEL n] "Winds of Rust"

Firewall

The wizard creates a wall of fire in the specified direction. It hurts everyone who walks through it.
Components Lvl Type Rank Ship Dist.
6 x T aura 7 Normal 4

CAST [LEVEL n] Firewall <direction>

Curse of Pestilence

In an elaborate ritual, the black magician sacrifices some peasants and then magically distributes the corpses into the region"s wells.
Components Lvl Type Rank Ship Dist.
4 x T aura 5 Normal 4

CAST [REGION x y] "Curse of Pestilence"

Transfer Power

With the help of this spell, the magician can transfer his own aura at a ratio of 2:1 to another magician of the same magic area.

Components Lvl Type Rank Ship Dist.
2 aura 7 Normal 1

CAST "Transfer Power" <unit-id> <Aura>

Summon Shadowdemons

Using dark rituals, the magician summons demons from the sphere of shadows.
These feared creatures can move almost invisibly among the living, but their dark aura can be felt by everyone.
Shadow demons are feared opponents in battle.
They are difficult to hit and drain their opponent"s power.
Components Lvl Type Rank Ship Dist.
3 x T aura 8 Normal 5

Madness of War

In front of the enemy soldiers, the black magician sacrifices the ten pawns in a bloody, cruel ritual and in this way summons spirits of madness over the enemy troops.
They will react confusedly in battle and be unable to follow the orders of their officers.
Components Lvl Type Rank Ship Dist.
3 x T aura, 10 Bauern 8 Pre-c. 5

COMBATSPELL [LEVEL n] "Madness of War"

Astral Leak

With this dark ritual, the black magician can cause a rift in the fabric of magic, which will tear all magical power from the region.
All magically gifted people in the region will lose much of their aura.
Components Lvl Type Rank Ship Dist.
35 aura, 1 Dragonblood 9 Normal 3

CAST "Astral Leak"

Astral Chaos

This ritual, performed before battle, swirls the Astral energies on the battlefield, making it more difficult for enemy magicians to cast their spells.
Components Lvl Type Rank Ship Dist.
6 x T aura 9 Pre-c. 2

COMBATSPELL [LEVEL n] "Astral Chaos"

Create a Belt of Troll Strength

This magical artifact grants the wearer the strength of a full-grown cave troll.
Its carrying capacity increases 50 times and the increased strength and troll-tough skin will also have a positive effect in combat.
Components Lvl Type Rank Ship Dist.
20 aura, 1 permanent aura 9 Normal 5

CAST "Create A Belt of Troll Strength"

Undead Heroes

This ritual binds the already escaping souls of some battle victims to their dead bodies, resurrecting them to undead life.
Whether they previously fought on the enemy"s side or their own is irrelevant to the ritual.
Components Lvl Type Rank Ship Dist.
T aura 9 Post-c. 5

COMBATSPELL [LEVEL n] "Undead Heroes"

Feuerteufel

This elemental invocation summons a fire devil, a creature from the deepest reaches of the flaming hells.
The fire devil will eagerly pounce on the region"s forests and set them ablaze.
Components Lvl Type Rank Ship Dist.
50 aura, 1 [huile] 10 Normal 5

CAST [REGION x y] Feuerteufel

Pentagram

Exactly at midnight, when the powers of darkness are at their greatest, a black magician can also use his powers to remove enchantments.
To do this, he draws a pentagram on the enchanted object and begins with an invocation to the lords of darkness.
The gentlemen will help him, but whether he succeeds in solving the spell depends solely on his own strength.
Components Lvl Type Rank Ship Dist.
10 x T aura 10 Normal 2

CAST [REGION x y] [LEVEL n] Pentagramm ( REGION | UNIT <unit-id> [<unit-id> ...] | SHIP <ship-id> [<ship-id> ...] | CASTLE <building-id> [<building-id> ...] )

Dragon Call

With this dark ritual, the magician creates a lure that smells irresistible to Monsters.
It has not yet been possible to research whether the dragons come from the surrounding area or from the sphere of chaos.
Both are said to have already happened.
The bait lasts about 6 weeks, but must be placed in kite-friendly terrain.
Components Lvl Type Rank Ship Dist.
80 aura, 1 Dragonhead 11 Normal 5

CAST [REGION x y] *Dragon Call

Todeswolke

With a dark ritual and sacrificing his own blood, the black magician summons a great spirit from the elemental plane of poisons.
The spirit manifests itself as a bright green cloud over the region and will harm all who come into contact with it.
Components Lvl Type Rank Ship Dist.
40 aura, 15 PV 11 Normal 5

CAST [REGION x y] Todeswolke

Beschwöre Schattenmeister

Using dark rituals, the magician summons demons from the sphere of shadows.
These feared creatures can move almost invisibly among the living, but their dark aura can be felt by everyone.
In battle, shadow masters are feared opponents.
They are difficult to hit and drain their opponent"s strength and life.
Components Lvl Type Rank Ship Dist.
7 x T aura 12 Normal 5

CAST [LEVEL n] "Beschwöre Schattenmeister"

Create a Flaming Sword

"And so rub the blood of a fierce fighter into the steel of the blade and begin the invocation of the Spheres of Chaos.
And if you have done everything to please them, they will send one of their own to imbue the sword with his power..."
Components Lvl Type Rank Ship Dist.
100 aura, 1 [berserkers blood], 1 [sword], 1 permanent aura 12 Normal 5

CAST "Create A Flaming Sword"

Summon Familiar

At some point in his wanderings, an experienced magician will encounter an unusual specimen of a species that will join the magician.
Components Lvl Type Rank Ship Dist.
100 aura, 5 permanent aura 13 Normal 5

CAST "Summon Familiar"

Chaossog

By sacrificing 200 farmers, the chaos magician can open a gate to the Astral world.
The gate can be used the following week, it dissolves at the end of the following week.
Components Lvl Type Rank Ship Dist.
150 aura, 200 paysans 14 Normal 5

CAST Chaossog

Unheilige Kraft

This ritual is only passed on to the adepts in the dark academies in whispers, as it is one of the darkest ever written down.
By invoking unholy demons, the power of the living dead is amplified and they transform into undead monsters of great power.
Components Lvl Type Rank Ship Dist.
10 x T aura, 5 x N paysans 14 Normal 5

CAST [LEVEL n] "Unheilige Kraft" <unit-id> [<unit-id> ...]