Hints¶
Registration¶
You can register for playing by following this link.
Cheating¶
Cheating leads to exclusion from the game.
Cheating takes the fun from your fellow players and, to be honest, often from yourself.
Specifically, the following points, among others, are regarded as attempts to cheat:
Double play¶
If you play more than one faction ("double play"), you gain an advantage over other players with only one faction.
For this reason, double play is generally prohibited.
Playing more than one faction circumvents restrictions like unit limit, number of mages and alchemists, or racial features.
The past has shown that such a ban alone is not enough and double play sometimes happens.
Without knowledge of the game masters it is always, for whatever region it happened, grounds to be excluded from the game.
Another reason is often that the departure of a faction would lead to a major change in the balance of power.
An alliance that loses an important member takes over the player's faction and runs it as a second faction.
This is also not okay unless it has been coordinated with the game management (there are several legacy factions where it has been allowed).
To alleviate the phenomenon, we have the QUIT order with the argument FACTION, which transfers the units of the leaving faction to an allied faction, which ensures that the unit limit and the upper limits for mages, heroes, etc. are adhered to.
Players sharing an E-Mail-Account, cannot be admitted to the game.
The danger of cheating is too big. Just get your own E-Mail, it's easy.
Giving or acquiring the passwords of other players is prohibited and sending in orders for other factions is also not allowed.
Not adhering to these rules leads to exclusion from the game.
Second faction¶
The only exception to the general ban on leading multiple factions: if you are really not busy with one faction, you are allowed to have one second Start a faction when his first faction is at least 150 rounds old.
In fairness, however, it must always be obvious that two factions are not run independently, and whenever two parties receive their orders from the same player, they must use the same email address.
The registered address must exist and the player must respond to emails from the game management to their address within 14 days if there are doubts about its authenticity.
Failure to comply with these rules will result in the exclusion of all factions involved.
Vacation replacement¶
While sending in orders for other factions is generally prohibited, the only exception to this are absence replacements.
For them to be legal, the faction must state the E-Mail of the replacement player and the exact duration of the replacement in their BANNER.
Taking over a faction for "liquidating" the faction is not a vacation replacement! Replacements of more than 3 weeks must be reported to the game management.
Disregarding this rules leads to the liquidation of the faction.
Exploiting software errors¶
Exploiting a bug to gain an advantage instead of reporting it to the game management is cheating.
Anti-social Behavior of Players¶
Please be nice to each other.
Even your most vicious enemy in the game is actually surely a nice person and does not deserve being spammed with hoax mails, nasty pictures or other things.
Anti-social behavior will lead to exclusion from the game.
Continue reading: Tips for Beginners.