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Herbs

Herbs are gathered with the order MAKE HERBS.

Depending on the skill level in herbalism, you will gather more or less herbs in the region.
Each region have only one typ of herb.
Herbs grow back like trees;
if you are not careful, you can pick all the herbs in a region and then have to plant some again using GROW HERBS.
If in doubt, you have to try out which herb has ever grown here.

Herbs are mainly used for alchemy.
Some spells also need herbs as components.

With RESEARCH HERBS you can find out approximately how many herbs grow in the region;
this requires herbalism level 7 or higher.

Result will be something like :

  • very few: less than 10
  • few: less than 30
  • rather many: less than 60
  • many: less than 90
  • a great many: more than 90

Be careful, fresh herbs don't last forever.
Herbs will rot with time.

List of herbs

Bubblemorel

Bugleweed

Cave lichen

Cobalt fungus

Elvendear

Fjord fungus

Flatroot

Gapgrowth

Ice begonia

Knotroot

Mandrake

Owlsgaze

Peyote

Rock weed

Sand reeker

Snowcrystal petal

Spider ivy

Tangy temerity

Waterfinder

White hemlocks

Windbag

Herbs - Summary

List of herbs and their distribution.

Region Herbs
Desert waterfinder, peyote, sand reeker
Forest flatroot, tangy temerity, owlsgaze, spider ivy, cobalt fungus, elvendear
Glacier ice begonia, white hemlock, snowcrystal petal
Highlands windbag, fjord fungus, mandrake
Mountain rock weed, gapgrowth, cave lichen
Plain flatroot, tangy temerity, owlsgaze, spider ivy, cobalt fungus, elvendear
Swamp bugleweed, knotroot, bubblemorel
Volcano --

Continue reading: Orders.