Herbs¶
Herbs are gathered with the order MAKE HERBS.
Depending on the skill level in herbalism, you will gather more or less herbs in the region.
Each region have only one typ of herb.
Herbs grow back like trees;
if you are not careful, you can pick all the herbs in a region and then have to plant some again using GROW HERBS.
If in doubt, you have to try out which herb has ever grown here.
Herbs are mainly used for alchemy.
Some spells also need herbs as components.
With RESEARCH HERBS you can find out approximately how many herbs grow in the region;
this requires herbalism level 7 or higher.
Result will be something like :
- very few: less than 10
- few: less than 30
- rather many: less than 60
- many: less than 90
- a great many: more than 90
Be careful, fresh herbs don't last forever.
Herbs will rot with time.
List of herbs¶
Bubblemorel¶
Bugleweed¶
Cave lichen¶
Cobalt fungus¶
Elvendear¶
Fjord fungus¶
Flatroot¶
Gapgrowth¶
Ice begonia¶
Knotroot¶
Mandrake¶
Owlsgaze¶
Peyote¶
Rock weed¶
Sand reeker¶
Snowcrystal petal¶
Spider ivy¶
Tangy temerity¶
Waterfinder¶
White hemlocks¶
Windbag¶
Herbs - Summary¶
List of herbs and their distribution.
| Region | Herbs |
|---|---|
| Desert | waterfinder, peyote, sand reeker |
| Forest | flatroot, tangy temerity, owlsgaze, spider ivy, cobalt fungus, elvendear |
| Glacier | ice begonia, white hemlock, snowcrystal petal |
| Highlands | windbag, fjord fungus, mandrake |
| Mountain | rock weed, gapgrowth, cave lichen |
| Plain | flatroot, tangy temerity, owlsgaze, spider ivy, cobalt fungus, elvendear |
| Swamp | bugleweed, knotroot, bubblemorel |
| Volcano | -- |
Continue reading: Orders.