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List of orders

Under S/L it is noted whether the order is a Short or Long order.
A unit can only execute one long order per round, but can execute any number of short ones.

PL denotes one Pseudo-Long order, which can be given multiple times to a unit.
However, no other long order can be executed.

More information: Orders.

Order Description S/L
// Lasting comment S
ATTACK <unit id> Attacks the unit PL1
BANNER "<text>" Sets text for address list S
BUY <number> <luxury item> Buy luxury goods PL3
CARRY <unit id> Take other units with you S
CAST [REGION x y] [LEVEL n] "<spell>"... Magic PL4
CLAIM <number> <item> Retrieves items from faction pool S
COMBAT Sets behavior in combat S
COMBAT AGGRESSIVE S
COMBAT DEFENSIVE S
COMBAT FLEE S
COMBAT HELP [NOT] The unit is not helped in battle S
COMBAT NOT S
COMBAT REAR S
COMBATSPELL [LEVEL n] "zauberspruch" [NOT] Sets spells for fights S
CONTACT <unit id> Contact foreign units S
DEFAULT "Orders" Sets default order for the next round S
DESCRIBE BUILDING "<text>" S
DESCRIBE PRIVATE "<text>" S
DESCRIBE REGION "<text>" S
DESCRIBE SHIP "<text>" S
DESCRIBE UNIT "<text>" Describes objects S
DESTROY [level] Reduce the size of a building or ship L
DESTROY [level] STREET direction Tear down the road L
EMAIL email@adresse Sets the email address S
END Completed MAKE TEMP S
ENTER BUILDING <building id> Enters building S
ENTER SHIP <ship id> Enters ships S
ENTERTAIN [amount] Earned 20 or more silver L
ERESSEA <faction id> "password" Begins orders for faction S
FOLLOW SHIP <ship id> Follows a ship PL2
FOLLOW UNIT <unit id> Follows a unit PL2
FORGET <skill> Forgets the skill S
GIVE <unit id> [EACH] <number> <item> Hands over items S
GIVE <unit id> [EACH] <number> MEN Hands over people S
GIVE <unit id> [EACH] <number> SHIP Passes SHIP to form convoys S
GIVE <unit id> [EACH] <number> SILVER Hands over silver S
GIVE <unit id> herb Gives a unit all herbs S
GIVE <unit id> COMMAND Hands over command of ship/building S
GIVE <unit id> UNIT Transfers unit to foreign faction S
GIVE 0 <number> <item> S
GIVE 0 <number> MEN S
GIVE 0 <number> SILVER Gives items to the farmers S
GROUP ["<name>"] Grouping units S
GROW HORSES Breed horses - only in horse breeding L
GUARD [NOT] Guards the region S
HELP <faction id> ALL [NOT] Sets/deletes one-sided alliance S
HELP <faction id> COMBAT [NOT] S
HELP <faction id> GIVE [NOT] S
HELP <faction id> GUARD [NOT] S
HELP <faction id> PARTEITARNUNG [NOT] S
HELP <faction id> SILVER [NOT] S
HIDE [level] Set camouflage level S
HIDE FACTION [NOT] Disguise faction as anonymous S
HIDE FACTION NUMBER <faction id> Disguise faction as another faction S
HIDE race Demons: disguise as another race S
LANGUAGE en/de changes the language of the faction S
LEARN <skill> Learn skill L
LEARN AUTO <skill> Learning or teaching skill L
LEAVE Schiff oder Gebäude verlassen S
LOCALE en/de displays the language of the orders S
MAKE Continue to build buildings/ships L
MAKE [<amount>] <item> MAKE an item or mine resources L
MAKE [<amount>] <HERBS> Look for local herbs L
MAKE [<amount>] potion MAKE an alchemical potion L
MAKE [level] <building type> [<building id>] Expand or build new building L
MAKE [level] <ship-type> Build new ships L
MAKE [level] SHIP [<ship id>] Continue building the ship L
MAKE [level] STREET direction Build roads L
MAKE TEMP unit-alias-id ["<name>"] Create new unity S
MESSAGE BUILDING <building id> "<text>" Sends messages S
MESSAGE FACTION <faction id> "<text>" S
MESSAGE REGION "<text>" Sends messages S
MESSAGE SHIP <ship id> "<text>" Sends messages S
MESSAGE UNIT <unit id> "<text>" S
MOVE direction [direction]... Travel L
NAME BUILDING "<name>" S
NAME FACTION "<name>" S
NAME STRANGERS FACTION <faction id> "<name>" S
NAME STRANGERS UNIT <unit id> "<name>" Names foreign and unnamed objects S
NAME STRANGER BUILDING building "<name>" S
NAME STRANGER SHIP <ship id> "<name>" S
NAME REGION "<name>" S
NAME SHIP "<name>" S
NAME UNIT "<name>" Names objects S
NEXT Terminates orders S
NUMBER BUILDING [neue-nr] S
NUMBER FACTION [neue-nr] S
NUMBER SHIP [neue-nr] S
NUMBER UNIT [neue-nr] Assigns new id S
OPTION ADRESSEN [NOT] S
OPTION AUSWERTUNG [NOT] Different settings S
OPTION BZIP2 [NOT] S
OPTION COMPUTER [NOT] S
OPTION MATERIALPOOL [NOT] S
OPTION PUNKTE [NOT] S
OPTION SILBERPOOL [NOT] S
OPTION STATISTIK [NOT] S
OPTION TALENTVERSCHIEBUNG [NOT] S
OPTION ZIPPED [NOT] S
OPTION ZUGVORLAGE [NOT] S
ORIGIN x y Sets the coordinate origin S
PASSWORD "neues-password" Sets new password S
PAY NOT [<building id>] Does not pay the maintenance of a building S
PIRACY [faction 1] [faction 2]... Set piracy L
PLANT [<number>] TREES Plants seeds L
PLANT [<number>] herb Plants herbs L
PLANT [<number>] MALLORNSEEDS Plants seeds L
PLANT [<number>] SEEDS Plants seeds L
PREFIX [prefix] Gives the breed name a prefix S
PROMOTE Turns unity into heroes S
QUIT "<password>" [FACTION <faction id>] Leave the game S
RECRUIT <number> Recruits more people S
REGION x,y No function (only for tools) S
RESEARCH HERBS Looking for herbs L
RESERVE <number> "<item>" Gegenstände reservieren S
RESERVE <number> SILVER Reserve silver S
RIDE <unit id> Can be transported L
ROUTE direction [direction]... Travel L
SELL ALL <luxury item>
SELL <amount> <luxury item> Sells luxury goods PL3
SHOW "<potion>" Shows description of the potion S
SHOW "<race>" Shows description of the unit's race S
SHOW "<spell>" Shows description of the spell S
SHOW "<item>" Shows description of an item S
SHOW ALL POTIONS Shows description of all known potions S
SHOW ALL SPELLS Shows description of all known spells S
SORT AFTER <unit id> S
SORT BEFORE <unit id> Sort unit in report S
SPY <unit id> Spy unit L
STEAL <unit id> Steals 50 silver or more L
TAX [amount] Collect taxes L
TEACH <unit id> [<unit id>]... Teach units L
UNIT <unit id> Begins orders for a unit S
USE [<number>] potion Uses alchemical potion S
WORK Earns 10 silver or more L

See also

Continue reading: The first round.


  1. the order is not always long, see The end of the battle 

  2. if the tracked unit does not move, another long order can be executed instead 

  3. a BUY and several SELL orders can be combined 

  4. a unit can cast multiple spells