ROUTE¶
long order.
ROUTEdirection[direction...]
With this order, the unit moves through the world of Eressea in the same way as with the MOVE order.
With that ROUTE order you can, however, create a chain of movement so that a unit always travels between two or more points or completes a long route until it reaches its destination.
All movements that have been processed are returned to the back ROUTE order attached.
To cancel a movement prematurely (e.g. for ships that are not supposed to sail as far as they can), you can use a PAUSE (can be abbreviated with P).
Once a unit has completed its movement, next comes a PAUSE, this is added at the end even though the unit is already stopping.
Two in a row PAUSE orders, on the other hand, ensure that the unit stops and no longer moves without the player's intervention.
A rider can travel three regions by road. He gets the following ROUTE order:
ROUTE NE East Pause East East SE West West Pause SW West NW
Next round the command looks like this:
ROUTE East East SE West West Pause SW West NW NE East Pause
And in the round after that:
ROUTE West West Pause SW West NW NE East Pause East East SE
And in the round after that:
ROUTE SW West NW NE East Pause East East SE West West Pause
And finally again like at the beginning.