RECRUIT¶
RECRUITnumber
This involves hiring new people from the region's farmers.
Depending on the race, you have to spend between 40 and 150 silver in recruitment costs per person hired.
The unit recruiting new members must carry this Silver with it.
When a new unit is created, you must give the new unit the necessary money so that it can recruit.
If the unit doesn't have enough Silver, it gets it from the silver pool.
You can only recruit people from your own faction race.
So migrant units do not recruit any more migrants.
The farmers of a region have no race.
They only “decide” what race they belong to when they are recruited.
Only 2.5% of the farmers in a region can be recruited per round.
The exact number appears in the regional report.
If multiple factions are recruiting, the available recruits will be divided "evenly" between them.
If multiple units of a faction are recruiting, the recruits assigned to it will be assigned in regional order.
This means that units that arrive later can be left empty-handed.
Example:
Faction A has RECRUIT 10, Faction B has RECRUIT 1, Faction C has two units each with RECRUIT 2.
There are 160 farmers in the region, so there are 4 recruits.
There are 1 ⅓ recruits per faction.
Faction B just wants one and gets it.
Factions A and C fight over the remaining 3 recruits.
One gets only one recruit, the other gets 2 recruits.
Whatever the division, Faction C's second unit doesn't get any recruits because the first one already needs them all.
So you shouldn't rely too much on the exact division and it's best to always discuss it with other factions.
If you hire additional members in an existing unit, the skills in the unit are diluted because the new ones have no skill.
The accumulated skill levels of the old unit are simply distributed among the new number of members (see Mixing skills).
After you have recruited people, you can certainly carry out other orders.