OPTION¶
**OPTION <OPTION> [NOT]
These options can be turned on and off. You control exactly what the evaluation looks like.
The available options are the following:
PLAINTEXT: This is the normal evaluation in plain text. If you only use the computer evaluation, the normal evaluation can be omittedCOMPUTER: This evaluation is easier for programs to read. It can be used to power any kind of self-written programs, e.g. auxiliary tools or map drawersZIPPED: The evaluation will be packed with zip before shippingBZIP2: The evaluation is packed with bzip2 before shippingSTATISTICS: With this option, a small statistic is displayed after each region in the normal analysisSCORE: With this option, from the 13th round at the earliest, a score is issued that allows a small comparison with other factionsTEMPLATE: A separate file contains a template for the next round's orders. This can be turned off and on again. If you don't need this, for example because you use a tool to create a move, you should turn off the move templateTALENTVERSCHIEBUNG: This allows you to switch on a small display in the NR. After the skill it is listed if the skill has changed in the round in questionADDRESSES: This appends the address list of the factions seen in the group to the report
Old options¶
With evaluation number 559, the Material Pool and Silver Pool options were set as default. Deactivation is no longer possible.
SILVERPOOL: Typically, units pay expenses incurred “out of pocket.” This option can be used to ensure that necessary Silver is collected from all units in the region.MATERIALPOOL: If the Material Pool is switched on, all required items in a unit are collected as needed, similar to Silver with the Silver Pool. Units can use the RESERVE order to secure items, preventing other units from taking them and consuming them. This option should be used carefully, as you can quickly, for example, use all the wood in a region that you had planned for other purposes, just because you have forgot oneRESERVE.