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CONTACT

CONTACTUNITunit-id
CONTACTPARTEIfaction-id
CONTACTunit-id

You are normally not allowed to give anything to units of foreign factions unless you are allied with that faction.

To allow this to a limited extent, there is the CONTACT order.
In this round -and only in this round- the commanding unit behaves towards the named unit as if it were allied with it (see also under HELP), i.e. it accepts items, silver and people from it.
Non-allied factions can also enter castles and ships, recruit people and extract resources in this way.

CONTACT UNIT allows this to be done by a single unit, while CONTACT FACTION allows all units of the faction in question in a region.
The CONTACT unit-id order is allowed for historical reasons, but should be passed CONTACT UNIT unit-id be replaced.

Examples:

PARTEI ff "FooBar"
    UNIT a
        GIVE x 1000 Silver ; Tribute!
        [...]

PARTEI 300 "BarFoo"
    UNIT x
        CONTACT UNIT a ; allow payment.

Unit a can give unit x the 1000 silver. If x is the only guarding unit in the region, a is also allowed to recruit and collect taxes.

Unit b of faction ff is not allowed to do any of this. For this, unit x would have to receive the CONTACT FACTION ff order give.

Unit x and unit y of one faction guard the region. In order for unit a to recruit, x and y must both CONTACT UNIT a or CONTACT PARTEI ff orders.

Differences to HELP

CONTACT has a similar function to HELP GIVE + HELP GUARD, but it's not 100% the same :

  • CONTACT is required for some things that HELP GIVE or HELP GUARD does not cover, such as GIVE MEN and some spells
  • HELP closes HELP SILVER, HELP COMBAT and HELP PARTEITARNUNG A
  • CONTACT applies only to the current round and only to the unit issuing the order
  • HELPis permanent and applies to all units of my faction or group (and all units of the other targeted faction)